Emergent gameplay prototype


Made for prototyping class.

I've been a bit unhappy with the direction while(Game)'s gameplay has been going.

The plan for while(Game) was to create a heavily emergent experience.

As it stands, the game suffers from gameplay that rewards/requires slow elaborate calculations/”simulations in head”. In addition, the energy system and general number crunching slogs this down even more, and restricts creativity.

I'm looking to explore these questions:

How can the game reward more creativity? How can the game become less about “proof-reading”, and more about problem solving?

  • Does removing the energy system help?
  • Does streamlining the numbers help?
  • Does the planning phase become less daunting/taxing if the entire game happens on an evolving board, as opposed to separate levels?

Files

EmergentPrototype.zip Play in browser
Oct 11, 2023

Comments

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Dette er spennende saker, om bare jeg kunne lese engelsk