Emergent gameplay prototype
while (Game) » Devlog
Made for prototyping class.
I've been a bit unhappy with the direction while(Game)'s gameplay has been going.
The plan for while(Game) was to create a heavily emergent experience.
As it stands, the game suffers from gameplay that rewards/requires slow elaborate calculations/”simulations in head”. In addition, the energy system and general number crunching slogs this down even more, and restricts creativity.
I'm looking to explore these questions:
How can the game reward more creativity? How can the game become less about “proof-reading”, and more about problem solving?
- Does removing the energy system help?
- Does streamlining the numbers help?
- Does the planning phase become less daunting/taxing if the entire game happens on an evolving board, as opposed to separate levels?
Files
EmergentPrototype.zip Play in browser
Oct 11, 2023
while (Game)
A roguelite auto-battler, where you program your units
Status | On hold |
Author | Simen Barstad Skjevdal |
Genre | Strategy |
Tags | 2D, Pixel Art, Roguelite, Singleplayer, Unity |
Languages | English |
More posts
- Patch Notes 0.6.5Mar 06, 2023
- Patch Notes 0.5 - Shop!Mar 05, 2023
- Patch Notes 0.3 - Music :)Mar 03, 2023
Comments
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Dette er spennende saker, om bare jeg kunne lese engelsk